The Domino Effect
A domino is a mathematical polygon that has the form of two equal-sized squares connected edge to edge. The word can also be used to describe a set of 28 small oblong tiles marked with 0-6 pips in each half that are used to play the game of dominoes, where players take turns trying to lay down a tile with a value matched by the ones on either end of a line already formed.
Hevesh’s domino art can involve straight lines, curved lines, grids that form pictures when they fall, stacked walls, and even 3D structures like towers and pyramids. To ensure the finished product works properly, Hevesh tests each section of the display before putting them all together. She films the test runs in slow motion, and then uses what she learns to make any necessary adjustments. Eventually, the entire piece goes up, and the results are amazing.
The domino effect refers to a chain reaction in which one thing knocks over another, and then that other thing knocks over another, and so on. A 1983 study by University of British Columbia physicist Lorne Whitehead showed that a series of dominoes can actually tip over things one-and-a-half times their size. Dominoes are a great example, because most people think of them as being the same size.
In comic books, the character Domino has a power that makes her lucky in combat. This ability is triggered when she fights or tries to escape, and it is not something that she can control consciously.
Domino’s luck powers were heightened by her genetic makeup as the result of a top-secret government breeding program intended to create super soldiers. She was able to use her luck power to survive the program, and later became a mercenary. She has since been recruited by Cable to be part of X-Force, where she is particularly skilled in tracking and fighting mutants.
When working on a book, it’s important to consider how every scene in the story can affect the overall outcome. If a story starts off with an intriguing plot point, but then the subsequent scenes don’t build on that momentum in any way, the whole project can seem dull or disjointed. To prevent this, writers can use a tool like Scrivener to create an outline, and then check that each scene adds up to a bigger impact than just a single domino. A good rule of thumb is to imagine each scene as a domino, and see whether it makes the chain reaction grow bigger or smaller as it progresses. If it doesn’t, it may need to be reworked.